Friday 17 August 2012

Cognition: An Erica Reed Thriller



Three years ago, FBI agent Erica Reed lost her brother to a serial killer who was never caught. During this desperate investigation, she developed the strange and unpredictable power of post-cognition: by touching an object, she can see its past and the events that happened on, to, or around it. Though undeniably useful in her line of work, this skill makes her uneasy and has caused her problems professionally and personally. Now a new serial killer is on the move—one who leaves behind clues perfectly suited to Agent Reed's unique abilities. Has someone learned her secret? What do they want from her? More importantly: by working this case, will Erica finally uncover enough evidence to bring her brother's killer to justice?

Cognition: An Erica Reed Thriller will release as a series of four episodes, a format Phoenix knows well from their work on the ambitious freeware game The Silver Lining (http://www.tsl-game.com). After playing The Silver Lining, Khaeon representatives approached Phoenix to developCognition, a project originally conceived by Khaeon's art director Romano Molenaar. The game's design team will work closely with story consultant Jane Jensen on Cognition's plot and investigative gameplay.

"I'm very impressed by Phoenix's work on The Silver Lining - this is a talented team who has shown incredible dedication to a fan game. Now they're a young company moving into commercial production and I'm happy to be involved. I hope to help them make their first project a success," says Jensen, creator of the acclaimed Gabriel Knight adventure game series. "Cognition is a perfect fit, too, with its supernatural storyline and graphic novel style."

Via Kickstarter, Phoenix and Khaeon hope to raise $25,000 to help fund the game's initial development. Funds raised will be used for software licenses, development resources, and other start-up production costs. Prizes for backers include free downloadable copies of the finished game, signed hard copies, and rare opportunities to appear in the game, name characters, and participate "behind the scenes" in its development.

"Phoenix Online Studios would never have come this far if not for the dedication of our fans. They encouraged us to stick with it, they had our backs when we ran into copyright issues, and they helped us show the world that there's still a huge audience for games like The Silver Liningand Cognition," says CEO Cesar Bittar. "Now we're hoping they'll join us on this next step in our company's adventure, and in return we're looking forward to including the fans in Cognition's development process as much as we can."


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