Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Thursday, 9 August 2012

Need for Speed Most Wanted



 Do you have what it takes to become Most Wanted? Today, at the Electronic Entertainment Expo (E3), Electronic Arts Inc. (NASDAQ: EA) announced that Criterion Games is reimagining Need for Speed™ Most Wanted - a franchise fan favorite and the bestselling Need for Speed game in the series . Designed for a new, more connected generation of racing fans, Need for Speed Most Wantedoffers players an expansive open world packed with exhilarating action where they can choose their own path to become the Most Wanted.

 Players will have the freedom to drive anywhere, discover hidden gameplay, takedown rivals, challenge friends or just hang out and toy with the cops. Everything they do counts towards the end goal of becoming #1 on their personal Most Wanted List. Need for Speed Most Wanted will give players the freedom to race their own way when the game ships October 30, 2012. A special limited edition pack featuring double speed points, custom liveries, pre-customized rollouts and two vehicles: the Maserati GranTurismo MC Stradale and Porsche 911 Carrera S will also ship on October 30, 2012.

“Criterion is shaking up the franchise with Need for Speed Most Wanted,” said Matt Webster, Executive Producer at Criterion Games. “This is Most Wanted for a new generation of players. We've brought everything we know about racing, chasing and exploration and smashed them together in a highly connected open world automotive experience. Whether driving solo or racing with friends in our amazing new multiplayer experience, Autolog fires up competition out of everything as players compete to be most wanted amongst their friends.”


The only rule in Need for Speed Most Wanted is to race without rules. There’s a start and a finish to every race – but how the player races, where and when they choose to compete, and the skills they choose to compete with – are all up to the player. It isn’t enough to be the Most Wanted amongst rivals and cops. Now players will fight for ultimate bragging rights amongst their friends thanks to Autolog. As the original inventors of the ground-breaking, friend-connecting Autolog technology,


 Criterion establishes once again a new standard in social competition by recommending gameplay challenges across a players’ social network within both single player and multiplayer game play. In Need for Speed Most Wanted, everything players do will earn Speed Points that will take them up the Most Wanted list – from competing for best race times and battling cops in pursuits for the highest scores, to catching the most air off a huge ramp and more. Autolog 2 keeps intense competition at the heart of the experience – if there’s something to do, there’s someone to beat. And for the first time, Autolog recommendations extend to enhance the multiplayer experience within Need for Speed Most Wanted. With no lobbies or wait times, gamers will seamlessly enter an online world and immediately receive a rapid-fire delivery of Speed and Skill Tests. Autolog 2 will make recommendations to players to help finesse their racing prowess, further fuelling endless competition and hours of entertainment.

Key Features

 

  • Race without Rules. The only rule in Most Wanted is to race without rules. There’s a start and a finish to every race – but how the player races, where and when they choose to compete, and the skills they choose to compete with – are all up to the player.
  • Freedom in an Open World. From the moment the game starts, the entire world is open and ready to explore as gamers race to become the Most Wanted. The exciting open world gives players the freedom to explore more than just the road - drive above street level and jump in, out or over other building and objects. The world opens up and challenges players to test their racing skills, awareness of the terrain, knowledge of the world and mastery of weapons to take down their rivals.
  • Epic Cop Chases at the Heart of the Competit io n. As soon as a player is spotted speeding, crashing or driving dangerously anywhere in Fairhaven City, cops are alerted and the heat is on! Heat on the player will increase the longer a chase continues, escalating faster if the player disables or destroys police vehicles.
  • Competition Anytime, Anywhere. With Autolog 2, the next evolution of the ground-breaking, friend-connecting Autolog technology, players can once again recommend gameplay challenges across a their social network, but this time within both single player and multiplayer gameplay. Everything the player does earns Speed Points that will take them up the Most Wanted list – from competing for best race times and racing for the highest scores in a pursuit, to grabbing the fastest time and more. Autolog powers the player’s way to the top by automatically populating the map with challenges, helping locate friends in-game, and tracking progress and accomplishments – both offline and online. If there’s something to do, there’s someone to beat.
  • Continuous Multiplayer Action. No menus.  No lobbies.  No restrictions. Most Wanted introduces a new style of nonstop multiplayer action that continually serves up rewards and challenges so gamers are constantly one-upping their friends. Whether it’s competing for the best starting position, the ultimate jump, or finishing first place, with the introduction of the new PlayList system, Most Wanted serves up constant gameplay and robust challenges to ensure fun, friendly, non-stop competition.
 

 

 

 

 

 

 
 
 






Wednesday, 8 August 2012

FIFA 13


Five game-changing innovations revolutionize artificial intelligence, dribbling, ball control and physical play to create a true battle for possession across the entire pitch, deliver freedom and creativity in attack, and capture all the drama and unpredictability of real-world football.

All-new Attacking Intelligence infuses players with the most sophisticated artificial intelligence ever achieved. Players have the ability to analyse space, work harder and smarter to break down the defence, and think two plays ahead. Now every touch matters with the most comprehensive and intuitive dribbling system ever developed for the franchise. Inspired by the world’s best player, Lionel Messi, Complete Dribbling enables players to face their opponent and use precise dribble touches combined with true 360° mobility with the ball, so it’s easier to be more creative and dangerous in 1v1 opportunities. FIFA 13 1st Touch Control transforms the way players control the ball, eliminating near-perfect touch for every player on the pitch, and creating more opportunities for defenders to win back possession. The second generation of the Player Impact Engine expands physical play from just collisions to off-the-ball battles between players. Defenders can push and pull for position, and utilise their size and strength to force opponents into poor touches and decisions before the ball arrives.FIFA 13 Tactical Free Kicks provides the tools to create dangerous and unpredictable free kicks. Position up to three players over the ball and utilise dummy runs and more passing options to outwit your opponent.

FIFA 13 with Kinect enables you to use voice commands to manage your club’s lineup and tactics without pausing the game, shout directions on the pitch in Be A Pro, and forces you to temper the way you talk to officials.


Key Features
  • Attacking Intelligence—All-new positioning intelligence infuses attacking players with the ability to analyse plays, and to better position themselves to create new attacking opportunities. Players will work harder and smarter to break down defences, make runs that pull defenders out of position, and open passing channels for teammates. Plus, players possess an off-the-ball vision and the ability to think two plays ahead to create, curve, or alter runs to capitalize on openings as they occur.
  • Complete Dribbling— Make every touch matter with complete control of the ball. Take on defenders with the freedom to be more creative in attack. Players are more explosive accelerating with the ball, and utilise precise dribble touches with true 360° mobility with the ball while facing a defender.  Face an opponent to threaten attack while moving with the ball in any direction to dodge tackles, or turn and shield the ball, maintaining position, and holding off defenders for longer stretches.
  • FIFA 13 1st Touch Control—A new system eliminates near-perfect control for every player by creating uncertainty when receiving difficult balls. Poor passes are harder to control, enabling defenders to capitalize on errant balls and poor touches. Factors such as defensive pressure, trajectory of the ball, and velocity of the pass all factor into a player’s success. Players with better control and skill stand out. Fewer perfect touches, the potential to over hit passes, more opportunity for loose balls, and greater balance between defending and attacking.
  • Player Impact Engine—The second generation of the award-winning physics engine expands physical play from just collisions to off-the-ball battles, giving defenders more tools to win back possession. Defenders can use their body to win possession, push and pull for position, and utilise their size and strength to force opponents into poor touches and decisions before the ball arrives.
  • FIFA 13 Tactical Free Kicks—Create dangerous and unpredictable free kicks. Position up to three attacking players over the ball and confuse opponents with dummy runs, more passing options, and more elaborate free kicks. Opponents can counter by adding or subtracting players to the wall, creeping the wall forward, or sending a bullet man to intercept the pass or block the shot.
  • Voice Commands – Administer your squad the wayreal-world managers organize their clubs during a match. Use voice commands to instantly activate tactics, change formations, or initiate substitutions, and enjoythe strategic advantage ofmanaging your club without pausing the game.
  • On Pitch Commands – Think, react and play like a professional footballer utilising voice commands on the pitch in Be A Pro mode. Shout for a pass, send a teammate on a run or call for a shot the way real footballers communicate on the pitch.
  • Referee Feedback – Referees and linesmen are influenced by what they hear. Coarse language directed towards an official may be mentioned by commentators or influence a referee’s strictness and decision-making around fouls and bookings, the same way it does in real life. Plus, storylines will develop in Career Mode when players and managers let their emotions get the better of them.







 








   

Tuesday, 7 August 2012

Phantasy Star Online 2


Sega has announced it will be releasing Phantasy Star Online 2 in Europe and North America in 2013.
The free-to-play MMO launched in Japan on July 4 and is in development for PC, PS Vita as well as iOS and Android devices.  The press release, which can be seen at PSO World, only appears to relate to the PC version.
“
The number one thing we want to provide players inPhantasy Star Online 2 is an adventure that changes every time they log in.
Sega America's digital chief Chris Olson said, "Phantasy Star Online was a revolutionary game when it was released, and we want to make sure that its successor in the series is every bit as ambitious. We look forward to introducing Phantasy Star Online 2’s unique, easy-to-access multiplayer action to the rest of the world next year!"
PSO2 producer Satoshi Sakai added, "The number one thing we want to provide players inPhantasy Star Online 2 is an adventure that changes every time they log in. Just as great table-top RPG experiences revolve around imaginative and unexpected encounters, we want players to consistently be surprised as they explore dungeons and undertake quests."
The original Phantasy Star Online launched on Dreamcast back in 2001.  Phantasy Star Online 2 takes place in the Year 238, the New Era of Light, where players will join a new band of Arcs in the fight against mysterious D-Arkers.  The game features real-time combat alongside class-based levelling, and embraces a mixture of sci-fi and fantasy aesthetics.
A teaser website for the game is now live, and you can check out the announcement trailer below.

Source From IGN.com

Monday, 6 August 2012

Human Element

Human Element explores the fight for humanity in the midst of a zombie apocalypse. The game utilizes simulation elements to customize your experience depending on the type of character you choose and the relationships you forge in the game with other survivors.



After announcing his departure from Activision, ex-Call of Duty Creative Strategist Robert Bowling went on to form his own studio, Robotoki. Today we've gotten the first word on what Robotoki's first game will be, the zombie-survival game titled Human Element.


Speaking with Game Informer, Bowling stated that the studio's game focuses on how, in a zombie situation, "Unreasonable fear that leads us to do unreasonable things to survive." He also detailed that there will be three classes (action, stealth and intelligence), as well as the option to survive alone, survive with a partner or survive with a child.

Details are scarce, but that shouldn't be surprising considering Human Element isn't slated for release until 2015. The current plan is to release it on next-gen consoles, mobile devices and PC. More information will be available in the July issue of Game Informer.


Monday, 25 June 2012

Street Fighter x Tekken



Street Fighter x Tekken makes history as fighters from these two bastions of the fighting genre come together for the very first time. Utilizing the same 2D viewpoint and technology that powered Street Fighter IV, this game allows for Tekken characters such as Kazuya Mishima and Nina Williams to make the transition into the Street Fighter universe having been re-imagined using Capcom's much-loved art style. Their looks may be different, but these characters have retained their own unique characteristics and signature moves as they go head-to-head with classic brawlers from the Street Fighter franchise in what promises to be an explosive match up.











The Amazing Spider-Man



The web-crawler returns in this Spider-Man adventure based on the Amazing Spider-Man motion picture. Created as an epilogue story occurring entirely after the events of the movie, the game features the return of free-roaming web-slinging all over the city and evolutionary improvements to navigation and combat, as the newly anointed Spider-Man is plunged into an all-new storyline charged with protecting Manhattan from a variety of criminals.

Using the game's new Web Rush mechanic, players can pull off a vast array of moves never before possible. With a story that takes players through many areas all over (and under) Manhattan, fans will feel what it's truly like to be a Super Hero, as they experience the cinematic adrenaline rush of web-swinging through the city and fighting crime using Spider-Man's spectacular acrobatic moves and attacks.











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