Showing posts with label Namco Bandai. Show all posts
Showing posts with label Namco Bandai. Show all posts

Thursday, 9 August 2012

Star Trek: The Game



“The Gorn are among the most iconic villians in the Star Trek universe and their role in this game certainly lives up to that persona ,” said Brian Miller, Senior Vice President at Paramount Pictures and lead game producer.  “Kirk and Spock find themselves in an incredibly challenging amount of mayhem as they confront the Gorn throughout the game.”

More than just lizard-skinned foes, the Gorn are a blood-thirsty race determined to conquer the galaxy. A true military dictatorship, the Gorn are made up of billions of self-sacrificing warriors across thousands of colonies, each focused on the conquest of alien races. By utilizing their chaos-causing infectious venom, the Gorn seed mayhem and destruction as they destroy populations and deplete planets of their resources.

"Great villains give our favorite characters a chance to become heroes in the process of attempting to eliminate a powerful threat, and Star Trekfans have been eagerly anticipating the moment when the antagonists of the game would be revealed," said Carlson Choi, VP of Marketing at NAMCO BANDAI Games America Inc. “This is one of those moments and we couldn’t be more excited to give gamers a glimpse at the challenges that lie ahead for Kirk and Spock.”

The Gorn range in size and abilities, infecting their foes with venom that can poison, cause hallucinations, and even kill. From the smaller infantry Gorn Rushers, to the larger Gorn Warriors and the massive Gorn Brutes, the Gorn provides a serious direct threat, while the wall-climbing Gorn females showcase the cunning for which this race is feared. Technologically capable and possessing the antithesis of Federation ideals, the Gorn pose a devastating threat to Starfleet, the Enterprise, and its crew.

With a storyline occurring after the events of J.J. Abram’s 2009 Star Trekreboot, the Star Trek video game puts players in the shoes of seminal heroes Captain James T. Kirk and Mr. Spock, inviting them to work together to take on the ferocious Gorn in this epic action adventure.  Built from the ground up as the ultimate co-op experience, players are set on a journey of immense proportions across unexplored planets and enemy battleships with the latest 23rd century weapons and gear. Kirk and Spock’s complementary personalities result in the most fully realized and varied co-op experience for this console generation. 









Tuesday, 26 June 2012

Dark Souls (Prepare to Die Edition)



A spiritual successor to Demons Souls, the action RPG Dark Souls is set in a rich, dark fantasy universe. Intense action within the dungeons, encounters with terrifying enemies and innovative online features combine for a unique gaming experience. Dark Souls' world breaks down barriers with a fluid design encourages exploration and promotes an adaptation experience. At a time when the players come face to face with terrifying enemies and find new areas, the infallible system and reward challenge takes possession of everything to offer a sense of achievement without equal.

Enhanced with additional content for its PC debut, the Prepare to Die Edition of Dark Souls includes an enhanced PVP mode allowing players to more closely assemble battles against one another online in an all-out fight to the death that fans have demanded! In addition, the development team at FromSoftware has revealed an untold chapter in the world of Lordran created specifically to help further expand upon the lore of the game. 'Artorias of the Abyss' will include all-new areas to explore, enemies to encounter, and bosses to take down one by one as players are treated to an unseen side of Lordan where players must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias. Players can also experience an online match-making feature that creates one vs.one, two vs. two and four-player battle royale scenarios, allowing gamers to showcase their skills against other Dark Souls players around the world.













Dragon Ball Z for Kinect



Namco Bandai has the Saturday morning television stuff sewn up with its Kinect line-up it seems, boasting both Dragon Ball Z for Kinect and Power Rangers: Super Samurai – also for Kinect – providing more punching and kicking, motion-controlled japery than you can shake a stick at. Each game looks to offer high-energy martial arts action, and both titles had us out on the E3 showfloor looking undoubtedly like a complete tool as we flailed around trying to work out how to play them.

Starting with Dragon Ball Z for Kinect, we find ourselves inhabiting the body of Piccolo, as we take on Vegeta while floating above one of the anime series' typically expansive green plains. You view the action from a first-person viewpoint, while on the left of your HUD you can see some of the various steps and gestures you need to replicate in order to execute the pyrotechnic moves and fireworks. On the right hand of the screen, you can keep track of the moves you've pulled off, so you can learn the results of each of your actions.



Using Kinect, we started with some basic jabbing combos to get warmed up, smacking Vegeta around a bit. As you punch and kick, you'll see your character's limbs lashing out on-screen, giving you a nice bit of feedback, while the camera swoops around just like an episode of Dragon Ball Z. It's suitably dynamic and it works well enough, but if you're unfamiliar with the popular anime, you might not realise you have to charge up energy to unleash devastating moves that can turn the tide in a battle.

Guided by one of the game's devs, we're told to put our index and middle fingers to our forehead to charge a special move, at which point an energy gauge appears on the left of your HUD that steadily fills. Once fully charged, you can thrust your palm forward and blast your rival with a spectacular screen-filling impact. In this particular case, Piccolo performs a 'super beam cannon' tearing a huge furrow along the battlefield, sending Vegeta flying. Dragon Ball Z fans will no doubt be in heaven with this kind of thing.

That said, we did find that almost the entire duration of our hands-on had us jabbing wildly for a seemingly interminable amount of time. We realise that Dragon Ball Z battles are usually drawn out affairs, but we felt like we were flailing like a madman and making very little progress. Still, with the HUD showing us what we should have been doing, perhaps we should have paid more attention. After a while, we managed to vanquish Vegeta with a few super beams, thrown fireball projectiles and punches. Loads of punches. It's responsive, and we can see that Dragon Ball Z fans will most definitely enjoy what's on offer here.



Over 100 different moves from the series are supposedly in the game, despite us feeling like we used about three at the most, and there are more than 50 characters on the roster, although around 20 of these will be unlocked by scanning special QR codes. Chuck in over 30 minutes of bonus Dragon Ball Z anime footage, motion-controlled gameplay that works, and Dragon Ball Z for Kinect is a package that fans of the anime and comic books should certainly check out when it releases this October.










Ridge Racer Unbounded



The popular racing franchise takes a hard swerve in a unique direction with Ridge Racer Unbounded, adding a punishing dose of destruction to the familiar arcade gameplay. Get ready to take the action off the circuits and into the streets for one of the most action-packed and destructive racing games ever seen. Players will careen through the competition using their four-wheeled street-racing thoroughbreds as high-octane wrecking machines with a new mantra -- Drive, Destroy, Dominate.











Tekken Tag Tournament 2



As in the original Tekken Tag Tournament, matches involve each player selecting two fighters to fight with. Players are able to switch their fighters out at any time, allowing the inactive character to gradually recover some life they might have lost. At certain points, an inactive character's life bar may flash, giving them a temporary boost in strength if they are tagged in. If the life bar of either of a player's fighters runs out, that player loses the round. If time runs out, the player who has the most cumulative life remaining amongst their fighters wins the round.

The gameplay expands on the tag mechanics featured in the first Tekken Tag, allowing for extended tag combos and combined moves. New techniques include combined tag throws which, if timed properly, can be escaped from. Tag combos (referred to as "Tag Assaults") can now be done simultaneously with both characters participating in the combo at the same time. The game also inherits gameplay features from Tekken 6, such as "Bound" hits (hits that slam an airborne opponent to the ground and stun them so combos can be extended) and walled arenas. Character-customization is also be featured, similar to past Tekken games.

Features suggested by Harada include recording in Practice mode as well as a Tutorial to bring new players into the fold more smoothly than has been possible in the past. The game features a "stage gimmick" system. An example of the system shown in Famitsu has the player slamming his opponent into wall, which breaks and the opponent goes flying, landing in a new area where the fight continues. As the opponent falls, the tag partner is waiting at the bottom to continue the combo.

The game doesn't have the "Rage" system from Tekken 6, but a new tag partner Rage system like the "Netsu Power" in Tekken Tag Tournament. It appear when an on-screen character gets attacked a certain amount of time and the off-screen character's lifebar flashes. If the on-screen character tags out while the off-screen character's lifebar is flashing, the tagged character becomes slightly stronger.











Ni no Kuni: Wrath of the White Witch



Ni no Kuni: Wrath of the White Witch is an epic tale of a young boy, Oliver, who embarks on a journey to become a master magician and bring back his dead mother from the parallel world of Ni no Kuni. Along the way he encounters some extraordinary characters, many of whom become helpful allies. They guide Oliver as he explores the vast world and learns the magical skills that will make him strong enough to face his most deadly foes, and ultimately survive an encounter with the White Witch herself.

The world of Ni no Kuni actually runs parallel to the real world. Players will be able to travel between the two. Characters who appear in one world appear in the other as well, but with different roles in this unique RPG experience.











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