Monday, 6 August 2012

Zombie Tycoon 2: Brainhov's Revenge

Up until this point, Frima Studios has been as big as one can be in the realm of PlayStation Mini development. Zombie Tycoon and A Space Shooter for 2 Bucks were both successful Minis, but as Frima executive producer Martin Brouard put it "In terms of sales, it’s not as high as we would have liked." So, Frima is walking away from Mini development for the time being and focusing on its next full PlayStation Network game.

"Minis are not the priority for anyone except maybe the Mini developers," Brouard said. "I think we will reach more people by doing regular PSN titles or retail titles that are actually going to see some marketing."

It's a fair point considering that Minis are out of sight on the PlayStation Store's main page, lack Trophies, and, in large part, are simply ignored by the media, but that's not to say Frima doesn't see a point in the downloads.

“The Minis idea is really good," Brouard said. "I think they should be much more popular than they are. It’s a super good entry point into being able to publish on PlayStation."



Still, Frima and Brouard are moving away from Minis with Zombie Tycoon 2: Brainhov’s Revenge, a real-time strategy game with full single player and multiplayer modes as well as crossplay between the PlayStation 3 and PlayStation Vita. Even though that's easier said than done.

"We are in the middle of making this work," Brouard said. "I’m crossing my fingers that it’ll go super smooth, but I think it’s going to be a challenge."

Being a crossplay title, Frima Games has focused on making it accessible for a console audience. The game revolves around you leading a horde of undead into battle for the fate of the universe; IGN didn't see the game in action as it's just a prototype now and scheduled for 2013 release. Zombie Tycoon 2 gameplay will be streamlined so that all of your important positions are on face buttons – one button for your mobile base (if you lose it you lose the game), two for your zombie squads, and one for your hero. You’ll be able to select from four different heroes, and each hero will have different abilities (and thus strategies) to choose from. As Brouard states, “It’s a little bit inspired by [multiplayer online battle arena] titles – we want to use what we like from both [RTS and MOBA]."

When taken into multiplayer, many RTS games are focused on large battles that can last upwards of an hour, but the online here is focused with one on one matches that can be completed within 15 minutes. If you capture a particular point that has unique features -- i.e. a firehouse -- your zombies will take on those features and affect the dynamic of a game -- i.e. zombies who are now immune to fire traps.


Though Frima Studios made its name being one of the most successful PlayStation Mini developers, Brouard is ready to move on -- not only because of the technical possibilities but because of the shift in expectations.

"When [Minis first] launched, it was at the same time as the App store started launching a lot of $0.99 games," Brouard said. "And I remember when we launched Zombie Tycoon at $7.99, people were like 'Woah, this is crazy! I should be able to buy all these games for $0.99 cents -- even better, they should all be free.' And that's a little hard; we still have to make money."

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